
Well, but disappears, once you build your customized buildingĪlright, 1.4 is in my TA_Mods Folder. New starport is there, but tho old supposed to be overridden one, as I change eg the starports image and assign a Techrequirement, the the fixes the evil accessible weapon techs on gamestartĭoes anybody know, how to override Improvements requiring a tech which has some hardcoded ability?įor example: UniversalTranslator & Embassy, BasicStarport, StarDemocracy&PoliticalCapital?

fixes a crash when playing any other race 2 new techs & PI (ZaYsaX Psi generator & Teleporter) many tweaks to maintainance and costs generally, its a lot harder now fixed bug, where spaceminers were not able to upgrade asteroidbases tweak all unique weapon's fx, thx to stefan fixed shiptemplates for colony/mining ship implemented the assimilator ship class (attacktransport)

unique planet textures and heightmaps, thx to nasty Goal is, make v1.9 the last release before GC 2.0 has come out V1.9b will activate the terraincolorschemes for asa at some time later. Version 1.9a is now available at i-mod (no approval time 4 me ) or in the library
